using System.Windows.Forms;

namespace Scenario_Editor.Windows
{
    internal partial class ResizeTerrain : Form
    {
        #region Public Constructors

        public ResizeTerrain()
        {
            InitializeComponent();
        }

        #endregion Public Constructors

        #region Public Properties

        public int East
        {
            get { return (int)numericUpDown_East.Value; }
        }

        public float NewHeight
        {
            get { return (float)this.numericUpDown_NewHeight.Value; }
        }

        public int North
        {
            get { return (int)numericUpDown_North.Value; }
        }

        public int South
        {
            get { return (int)numericUpDown_South.Value; }
        }

        public int West
        {
            get { return (int)numericUpDown_West.Value; }
        }

        #endregion Public Properties
    }
}